[She looks clearly surprised before she moves on, shrugging.]
I already did, this is actually the second time we’re having this conversation. [...] Kidding. It kind of - rubs me the wrong way for anything actually important, so I’ll probably ask someone who already knows if they mind forgetting what they ate for lunch or something.
A commonality of most of these killing games is that communication and cooperation was key, right? I'll be in trouble if everyone else from the castle bites it, so I figured I might as well make a start with someone who doesn't want to punch me in the face—well, maybe. I don't know what goes through your head.
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[She nods, though.]
Are you going first, or do we want to go on the count of three, or...
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I can create a temporary enchanted item each week. Though with certain limitations and conditions in place, of course.
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[...]
Just making the item wouldn’t have counted? You had to tell someone about it?
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... But erasing someone's memory, huh? How are you going to do that one?
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[She looks clearly surprised before she moves on, shrugging.]
I already did, this is actually the second time we’re having this conversation. [...] Kidding. It kind of - rubs me the wrong way for anything actually important, so I’ll probably ask someone who already knows if they mind forgetting what they ate for lunch or something.
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Right. Seriously, though, why are you telling me yours if it’s not for the task?
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A commonality of most of these killing games is that communication and cooperation was key, right? I'll be in trouble if everyone else from the castle bites it, so I figured I might as well make a start with someone who doesn't want to punch me in the face—well, maybe. I don't know what goes through your head.
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So what you’re saying is that you want to be friends...?
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... That was not the term I was thinking of, but sure.
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[They remain on the same page.]
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