For us, it was... We had a role that was supposed to take out people who weren't cooperating with the game, like I said. Another one could give an item to the town once a week, but I don't think it was as helpful as yours. That same role had the ability to bring one person back from the dead once over the course of the entire game. One group had the ability to choose one person a week and what they had been up to that week.
[The others are a little bit more complicated, though, and she pauses. It'll probably be easier to refer to these by name, she thinks, since their roles necessitated working together and against each other.]
The next three are kind of... tied together. There were a group of five Bounties, and a Bounty Leader. If anyone got picked to kill someone for the week and refused despite the threats Hal gave them, one of the Bounties would kill that person instead. They were supposed to protect the Leader, too. His only job was to find the Deputy and kill him, because that would end the game. The Deputy had the same goal to find the Bounty Leader, but he also had a choice to either protect someone each week or put someone at extra risk.
[She sounds very bitter when she mentions the Deputy. Weird.]
...The game would have ended if the Bounty Leader killed him, yeah. But the Bounty Leader was - very anti-murder, and it became pretty obvious after a while that the Deputy was a fucking psychopath who was dangerous to everyone there.
[She sounds almost impossibly tense as she says that, before she shakes her head as if to clear it.]
So somebody else killed him, because the Bounty Leader wouldn't, and the game kept going.
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For us, it was... We had a role that was supposed to take out people who weren't cooperating with the game, like I said. Another one could give an item to the town once a week, but I don't think it was as helpful as yours. That same role had the ability to bring one person back from the dead once over the course of the entire game. One group had the ability to choose one person a week and what they had been up to that week.
[The others are a little bit more complicated, though, and she pauses. It'll probably be easier to refer to these by name, she thinks, since their roles necessitated working together and against each other.]
The next three are kind of... tied together. There were a group of five Bounties, and a Bounty Leader. If anyone got picked to kill someone for the week and refused despite the threats Hal gave them, one of the Bounties would kill that person instead. They were supposed to protect the Leader, too. His only job was to find the Deputy and kill him, because that would end the game. The Deputy had the same goal to find the Bounty Leader, but he also had a choice to either protect someone each week or put someone at extra risk.
[She sounds very bitter when she mentions the Deputy. Weird.]
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That sounds - really complicated. Did that mean that the Deputy survived until the end, if all of you had to...
[die anyway?]
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[Bad... Bad. But maybe not for the obvious reason.]
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Sorry, I'm not sure which part I'm not explaining right.
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It's alright, I think I just need to understand something... You said that before all of you had to... be removed in order to go home.
But if the Bounty Leader killed the Deputy, then the game would be over.
But if the Deputy didn't live until the end - does that mean that the game being over didn't mean that you'd all get to leave?
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[She sounds almost impossibly tense as she says that, before she shakes her head as if to clear it.]
So somebody else killed him, because the Bounty Leader wouldn't, and the game kept going.
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... well, I'm glad that the Deputy was taken care of, at least.
Even though that sounds... convoluted.
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[It's not an easy situation for her to talk about, but—]
It's weird to say that any of these games are nicer, even comparatively, but... This seems simpler so far, at least.
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But I don't think they are. And I rather hate the level of secrecy too.